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DANCE O' MANIA
The floor thrums with electric unity. A rhythm where bodies sync, hearts race, and time dissolves into sensation. Each beat ignites the air, every pulse is a fleeting vow to live deeper and unbound. The trance fades, but its glow remains: in the warmth of shared energy, in how it etches into your spirit. Together, we ascend, not to break, but to become. Dance until the moment transcends, and the temporary turns timeless for this is DANCE O' MANIA.
RULES
1. Each school may send only one team, of 8 to 16 participants; their performance must not exceed 8 minutes.
2. Teams are free to choose any soundtrack or song for their performance, but the selected soundtrack must be submitted to the event heads via the phone numbers provided on the website at least two days prior to the event.
3. The use of party poppers, explosive items, powdery substances and water or any liquid on stage is strictly prohibited.
4. USB drives are mandatory and must be brought by the participants and handed over to the event heads on the day of the fest.
5. Special lighting effects will not be provided. Obscenity or vulgarity, in either lyrics or actions, will lead to immediate disqualification.
6. All performance sequences must take place entirely on stage.
7. If a team chooses to present a theme, it must be clearly conveyed to both the judges and the audience. Judges' decisions are final and binding.
8. Participants are encouraged to use small, manageable props, which must be carried and handled by the performers themselves.
9. All props must be cleared from the stage immediately after the performance.
10. While ushers may assist, teams are solely responsible for managing their own props.
11. Failure to comply with Rules 2,3 and 4 will result in deduction of points.
HARMONY
Where all hushes succumb to noise, and all pitches are forged from the breath of life. For the ones who believe every beat, every breath, and every bar is a part of who they are, Harmony is not a contest - it's a battle. Where expression finds its voice, the stage comes alive... Where voices will be heard and respected in a new way that extends beyond the time on stage and forever changes what greatness should sound like.
RULES
1. Each team must have a minimum of five members, and a maximum of ten.
2. Teams will have three minutes for stage setup and seven minutes for performance.
3. Each team must include at least three instruments and not more than four vocalists.
4. All genres of music are permitted, except devotional, patriotic, and classical.
5. Instruments must be tuned before reaching the school.
6. The use of pre-recorded MIDI files, rhythm boxes, karaoke tracks, or drum pads is strictly prohibited.
7. Shoulder synthesisers and USB-MIDI controllers are allowed, as long as they do not include pre-recorded MIDI loops.
8. The venue will provide the following:
• A standard drum kit
• Two keyboard stands
• Five microphones
• Six output connections
9. Participants must bring any additional instruments and accessories they may need, such as guitar pedals, cables and drumsticks.
10. Amplifiers will be available upon request.
11. Vulgarity in lyrics will lead to deduction of points.
BLOCK N' TANGLES
"Expect the unexpected" - a phrase often tossed around when we talk about life's unpredictability. But what if it's the very heart of a game? Think you've got it all figured out? Think again. The moment you feel you've got control, the game changes. One twist of the scenario, and you're tangled in a whole new plot. This is where life's chaos meets kindergarten wisdom, and logic takes a backseat. Question your decisions and forget the plan because things can get as messy as fixing an old-school TV antenna. Here, success is measured by how hard you laugh when everything goes gloriously wrong. Welcome to BLOCK N' TANGLES, an event that A.l. cannot replicate.
RULES
1. Each school may send no more than two teams, each consisting of two members.
2. There will be two off-stage rounds: the first is a written round that will shortlist teams for the second, a group discussion round.
3. Four teams will qualify for the final on-stage round.
4. The on-stage round will comprise multiple sub-rounds, the details of which will be revealed on the day of the event.
5. The judges' decisions will be final.
6. Vulgarity or obscenity in speech or actions will lead to disqualification.
LA PERSONA
Walk into an arena where the ground beneath you is as uncertain as the faces around you, where the crowd is merciless-their silence colder than their screams. Every second stretches like eternity; every misstep is an open wound. Here, there are no masks, no pretences only the raw, unfiltered essence of who you are. This is a trial by fire, where hesitation is weakness, and weakness is devoured. The arena does not wait. It takes. It claims. And when the dust settles, glory awaits the victor. This is LA PERSONA, where all you have is YOU.
RULES
1. Each school may nominate a maximum of four contestants to participate in this event.
2. The event comprises three rounds:
    • Glance - Written round
    • Gaze - Interview round
    • The Unveil - Final onstage round
3. All participants are expected to show up in modest attire.
4. Strict adherence to time limits for each segment is mandatory. Any deviation may result in penalties, including point deductions.
5. Any form of vulgarity, obscenity, or the use of unparliamentary language is strictly prohibited. Such infractions will result in immediate point deductions or potential disqualification.
6. The judges' decision will be final and irrevocable.
7. La Persona will crown only one winner.
L'EBATE
Enter this realm of thought and don't just voice your opinions - challenge them, refine them, and let them shape the world around you. Find clarity amidst the chaos and cut through the noise with sharp arguments and fearless discourse. Engage, evolve, and emerge as a participant and a force to be reckoned with because at L'ebate, ideas don't just clash - they create something greater. Are you ready to spark the revolution?
RULES
1. Each school may send a team comprising two members.
2. Performance in the prelims will determine entry into the semi-finals and finals.
3. Prelims rules: Speakers will be allowed one minute to deliver their points, after which the opposition can ask questions for a maximum of two minutes. A maximum of three questions is allowed.
4. Finals rules: The finals will be centred around a moot court scenario. Participants will not be allowed to change their stand during the debate.
5. During the rebuttal session, the speaker is not allowed to seek the help of his teammate, and cross-questioning is not allowed. No new arguments may be introduced in the rebuttal period.
6. Details regarding the semi-finals and finals will be provided on the day of the event.
ENQUESTA
In a world where the visible is often all that we perceive, the greatest truths remain hidden, waiting for those who dare to look beyond. In this realm, knowledge is only the beginning. The unseen holds what the eyes cannot find, and it is through deeper understanding that we uncover what truly matters. Grasp what is vital - look beyond the material, into the veiled realms where meaning dwells. Welcome to ENQUESTA
RULES
1. Each school may register up to six teams for the preliminary round.
2. Each team must consist of only two members.
3. The prelims will feature twenty questions to determine the finalists.
4. Only one team per school can qualify for the finals.
5. In case of a tie, starred questions will be used as tiebreakers.
6. The top six teams will advance to the final round.
7. The finals may include question formats such as Pounce and Bounce, Buzzer, or Rapid Fire.
8. The quizmasters' decision is final.
L'USION
Step into the shoes of a visionary, an entrepreneur for whom every obstacle is an opportunity and every challenge is a chance to innovate. L'usion doesn't just present you with problems; it immerses you in a world of complexities and unexpected hurdles. Break it all down and rebuild it better. Rethink, rework, and reimagine the way people live, interact, and experience life. Your creation is the canvas, but it's your vision that will truly shine. Lead the change and transform every setback into a game-changing masterpiece.
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RULES
1. Each school may send only one team comprising 5 members.
2. Use of electronic gadgets is strictly prohibited throughout the event.
3. Participants must bring only shading pencils, markers, pen/pencil and other stationery items required for write-ups and sketches.
4. Each team's work must be completed and submitted within the allocated time frame for each round.
5. The event consists of three rounds:
    • Written Elimination Round - Only the top four schools will advance.
    • Concept Creation and Presentation Round - Points earned in this round will be added to the final tally, showcasing your idea, whether it's a product, service, or any other form of innovation.
    • Branding Round.
6. The decisions made by the judges are final.